Game guide · updated October 2026
Stake Mines: how it works, multipliers and odds
Stake Mines hides 1 to 24 mines on a 5×5 grid. Every gem you uncover raises your multiplier and every click is a fresh risk. This guide sets out the exact odds per click, the multiplier tables, auto-bet and how to verify a board.
What is Stake Mines?
Stake Mines is a grid game inspired by the classic Minesweeper, but without the clues. The board has 25 tiles in a 5×5 grid. Before the round you choose how many mines to hide, from 1 to 24. The rest are gems. Each time you reveal a gem your multiplier rises; reveal a mine and the round ends and the bet is lost. You can cash out after any gem.
Unlike Dice or Limbo, where one click settles the bet, Mines makes you decide again after every tile. That is what makes it engaging, and also what makes it easy to push one click too far. The numbers below show exactly how much each extra click costs in risk.
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How a round works
- Set your bet amount.
- Choose the number of mines in the Mines selector (1–24). The more mines, the bigger the multiplier per gem.
- Click Bet to start the round. The board is now fixed: mine positions are set before your first click.
- Reveal tiles one at a time by clicking them, or use Pick random tile. After each gem, the next multiplier and total payout are shown.
- Cash out at any time after at least one gem to collect your bet times the current multiplier.
- Hit a mine and the round ends; the full board is revealed so you can see where every mine was.
If you reveal every gem on the board, the round cashes out automatically at the maximum multiplier for that mine count.
Stake Mines settings and limits
- Grid
- 5 × 5 = 25 tiles
- Mines
- 1 to 24, chosen before the round
- Multiplier per gem
- Rises with each gem; larger steps with more mines
- Single-gem multipliers
- From 1.03× (1 mine) to 24.75× (24 mines)
- Maximum multiplier
- Widely reported as 5,148,297× — clearing every gem with 13 mines
- House edge
- 1% (99% RTP), as shown in the game's info panel
- Cash out
- Any time after at least one gem
- Modes
- Manual and Auto (pre-select tiles)
- Bet limits
- Minimum, maximum and maximum profit per bet are shown in the game
- Fairness
- Provably fair: server seed, client seed and nonce decide mine positions
Payouts and the maths
The chance of surviving a click depends on how many safe tiles are left compared with how many tiles are left in total. With 3 mines, your first click is safe 22 times out of 25 (88%). If it is a gem, the second click is safe 21 times out of 24 (87.5%), and so on. Multiply those together and you get the chance of surviving the whole sequence.
The multiplier is the fair payout for that survival chance, reduced by 1%:
Multiplier = 0.99 ÷ chance of revealing that many gems in a row
That is why the multiplier climbs faster the further you go: each step gets riskier, because the remaining mines make up a larger share of the remaining tiles.
Multiplier and survival chance by mine count
| Mines | Gems revealed | Multiplier | Chance of getting there |
|---|---|---|---|
| 1 | 1 | 1.03× | 96% |
| 1 | 5 | 1.24× | 80% |
| 1 | 10 | 1.65× | 60% |
| 3 | 1 | 1.12× | 88% |
| 3 | 3 | 1.48× | 67% |
| 3 | 5 | 2.00× | 49.6% |
| 3 | 10 | 5.00× | 19.8% |
| 5 | 1 | 1.24× | 80% |
| 5 | 3 | 2.00× | 49.6% |
| 5 | 5 | 3.39× | 29.2% |
| 5 | 10 | 17.52× | 5.7% |
| 10 | 1 | 1.65× | 60% |
| 10 | 3 | 5.00× | 19.8% |
| 10 | 5 | 17.52× | 5.7% |
| 10 | 10 | 1,077.61× | 0.09% |
| 24 | 1 | 24.75× | 4% |
Multipliers are calculated from the formula above and match what the game shows; small rounding differences are possible. Multiply any multiplier by its chance and you always get about 0.99. That is the house edge at work: every combination of mine count and cash-out point has the same 99% expected return.
Same odds, different routes
Notice that 3 mines and 5 gems and 5 mines and 3 gems land on exactly the same trade-off: 2.00× at a 49.6% chance. Likewise 10 mines and 3 gems matches 3 mines and 10 gems at 5.00× and 19.8%. Choosing more mines and fewer clicks, or fewer mines and more clicks, changes how the round feels, not what it is worth.
Auto-bet in Mines
Mines' Auto mode works differently from instant games. You select the tiles you want revealed on the board first, then set:
- Number of Bets to run.
- On Win / On Loss: reset to base or increase the bet by a percentage.
- Stop on Profit / Stop on Loss for the run as a whole.
Each auto round reveals your chosen tiles. If none of them hides a mine, the round cashes out at the multiplier for that number of gems; if any of them does, the round is lost. Because the mine positions are random each round, which tiles you pick makes no difference — only how many. Selecting five tiles with 3 mines is a 2× bet at a 49.6% chance every time, wherever the five tiles are.
Strategies people try — and why none beats the edge
Patterns and "safe" tiles
Corners, edges, diagonals, the centre, the tiles that were safe last round. None of them is safer. Mines are placed at random for each round from the provably fair seeds, and every unrevealed tile has exactly the same chance of hiding a mine.
One click, many mines
Setting 24 mines and clicking one tile for a 24.75× payout at a 4% chance. It is a legitimate high-variance bet with the same 99% expected return as any other, and long losing runs are normal: about a 44% chance of twenty losses in a row.
Low mines, long runs
With 1 mine, clicking ten tiles pays 1.65× at a 60% chance. Players like the sense of control, but it is the same trade-off as a 1.65× Limbo target.
Cashing out after a loss streak "because it is due"
Previous boards have no effect on the next one. A run of early mines does not make the next board easier.
Progressive betting
Increasing the stake after each loss so that a win recovers it. It is Martingale with extra clicks and fails the same way, when a losing streak outlasts the balance or the bet limit.
Nothing here shifts the 1% edge. What you can control is variance: how many mines, how many clicks, how big the stake.
How to verify a Mines board
Every Mines board is generated from the same provably fair inputs as Stake's other Originals:
- Server seed (hashed) — shown before you play so Stake cannot change it later.
- Client seed — set by you in the Fairness settings.
- Nonce — counts your bets on the current seed pair.
The three values feed a published HMAC-SHA256 process that produces a sequence of numbers used to shuffle the 25 tile positions and place the mines. After you rotate your seed pair, Stake reveals the previous server seed. You can then confirm that its hash matches the one you saw and rebuild any past board, mine for mine, using Stake's documented method or an independent verifier.
Because the board is fixed when you click Bet, it does not matter how fast or slow you click, or which tile you start with. Our glossary explains seeds, hashes and nonces in plain terms.
Bankroll tips for Mines
- Decide the cash-out point before the round. "Five gems, then cash out" is a plan; "see how it goes" is how rounds end on a mine.
- Use the table, not instinct. Knowing that 5 mines and 5 gems is a 29% chance stops it feeling like a near-certainty.
- Size the stake for the variance you pick. High mine counts need smaller stakes and longer budgets.
- Use Auto with a fixed tile count if you find yourself pushing for one more click.
- Bank wins in the Vault so a good run is not given straight back.
If Mines stops feeling like entertainment, take a break. Stake's limits and self-exclusion options are covered on our responsible gambling page. 18+.
Pros and cons
- You choose risk round by round: mine count and cash-out point
- Clear, calculable odds for every click
- 1% house edge across every setting
- Each board can be rebuilt and verified afterwards
- Easy to push for one more click and lose the round
- Tile choice feels like skill but has no effect
- High mine counts bring long losing streaks
- Maximum profit limits can cap very large wins
FAQ
Is there a pattern in Stake Mines?
No. Mine positions are set randomly for each round by the provably fair seeds, and every hidden tile has the same chance of being a mine. Patterns from earlier boards do not carry over.
How many mines should I choose?
It depends on the variance you want. Fewer mines give smaller, more frequent wins; more mines give bigger multipliers that hit less often. The house edge is 1% whichever you choose.
What is the house edge on Stake Mines?
Stake Mines has a 1% house edge, or 99% RTP. Every multiplier is the fair payout for its survival chance multiplied by 0.99.
What is the maximum multiplier in Stake Mines?
The highest possible multiplier is widely reported as 5,148,297×, reached by revealing every gem with 13 mines on the board. The chance of doing that is about one in 5.2 million, and Stake's maximum profit per bet may cap the payout.
What does one gem pay with 24 mines?
24.75×. With 24 mines there is only one gem, so your first click has a 4% chance of finding it.
Does it matter which tile I click first?
No. The board is fixed before your first click and each hidden tile is equally likely to be a mine. Only the number of tiles you reveal affects your odds.
Can I cash out before revealing a tile?
No. You need to reveal at least one gem before the cash-out button pays anything above your stake. Once you have one, you can cash out at any time.
How do I verify a Mines round?
Rotate your seed pair to reveal the previous server seed, check that it matches the hash shown earlier, then rebuild the board with Stake's published method or an independent verifier.